Resume: Hristos N. Triantafillou
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Who Am I? What Do I Do?
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Project Portfolio
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Work History
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January 2025-Present: Senior Platform Engineer, Pearl Health
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November 2022-January 2025: Senior Build and Release Engineer, Availity
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October 2015-November 2022: Release and Production Tools, Groupon
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October 2014-October 2015: Application and Developer Support, onShore Development
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January 2014-October 2014: Contract Application Development and IT Services
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March 2013-December 2013: NOC Manager & Infra Lead, Sleepy Giant Entertainment
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April 2011-March 2013: IT Specialist, High Voltage Software
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December 2009-April 2011: Server Provisioning and Support, WiredTree
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February 2008 – December 2009: Level 1, 3 Support, MidPhase
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October 2005 – February 2008: Retail Representative, Nintendo of America
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August 2003 – October 2005: Assistant Store Manager, EB Games
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Education
→ Who Am I? What Do I Do?
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Senior DevOps, Build And Release Engineer
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A passion for automation as well as testable and repeatable systems leveraging:
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Terraform, including work with the AWS, Artifactory, and GitLab providers
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Deployment tooling built upon Kubernetes and Docker Swarm
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AWS infrastructure
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Advanced Docker utilization, including multi-architecture images
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Ansible for complete management of my personal fleet of servers
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Building and maintaining CI/CD systems and patterns
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Jenkins CI – part of the DotCi team which built a yaml-based interface to jobs and leveraged Docker Swarm for build clusters
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Buildbot – built a custom DSL for personal and private jobs
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GitLab CI/CD – custom, extensible pipelines with a centralized backbone for an Enterprise CI/CD platform in AWS
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Over 15 years of UNIX system experience and knowledge, specializing in Linux systems
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Extensive VCS experience; I’ve managed organization-wide installations of GitHub Enterprise as well as GitLab CI/CD systems
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Application development with: Python, Golang, Javascript, Lua, and more
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Application and script optimization
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Game design demands highly optimized scripting in order to deliver the best performance to users
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I try to develop software as if it’s going to be used on a decades-old machine
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Linux application deployment using the AppImage platform and Docker as a reproducible build environment
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Game design and scripting, including embedded Lua with C++ and Godot’s GDScript
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Build, manage, and maintain a popular Open Source software and community
→ Project Portfolio
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I have written open source applications that are hosted on several popular code forges:
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The Modding-OpenMW GitLab organization is an open source project containing dozens of Lua scripts and other modifications for the OpenMW game engine
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I’m developing a CI/CD system that is a powerful platform for experienced programmers and casual content creators alike to share their works with the world
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This org is the home of Modding-OpenMW.com, a website viewed by over 3 million users each year (started as a for fun project, now recognized all over the world)
→ Work History
→ November 2022-January 2025: Senior Build and Release Engineer, Availity
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Implemented a repeatable and scalable deployment for a self-hosted GitLab CI/CD platform using Terraform and AWS resources
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Developed a modular, extensible Enterprise CI/CD system that heavily utilizes Docker and Terraform
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Leveraged Artifactory for artifact storage and promotion
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Created documentation-as-code workflows with D2lang
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Hire, mentor and guide junior team members
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Onboard them into our systems
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Help them develop advanced skills
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Developed an internal deployment tool
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Automated various checks and gates for a smooth developer UX
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Written with Golang
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Ported the codebase backend from Docker Swarm to Kubernetes
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Built out a very high volume (10k+ jobs per day at its height) Jenkins CI system backed by Docker Swarm clusters for clean, repeatable build environments
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Drove Ansible adoption on my team and in my organization in general
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Owned tooling that were vital to the core workflow of every developer
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GitHub Enterprise
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Gitosis
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Artifactory (across three geographical regions)
→ October 2014-October 2015: Application and Developer Support, onShore Development
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Handled the deployment, upgrading, and general support of a complex asset management software written in Common Lisp with PostgreSQL
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Turned a manual release and package process into an automated one with Python, Ansible, and Jira (as a source of truth for data about client installations)
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Worked with the development team to troubleshoot customer issues in the field
→ January 2014-October 2014: Contract Application Development and IT Services
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Leveraged Django and related libraries to create complex web applications
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E-commerce
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Blog engine
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Coaching services
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User management systems
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Inventory/Asset Control
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Application configuration and deployment via Ansible
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Created custom .deb packages for application distribution as needed
→ March 2013-December 2013: NOC Manager & Infra Lead, Sleepy Giant Entertainment
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Created roadmaps for new and existing projects
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Managed infrastructure teams
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Guided DevOps engineers in their day to day tasks
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Coordinated directly with clients to identify and meet their needs of the infrastructure department
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Oversaw all infra department operations
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Interviewed, hired, and managed engineers for the tier one support department
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Built an onboarding process for new employees
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Solidified and documented an off-boarding process for departing employees
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Prepared NOC runbooks for each project
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Outlined all relevant procedures including: DR, maintenance, load testing, and more
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Worked with project managers to gather details about each project
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Organized and streamlined processes
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Created a 24x7 support schedule
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Managed a team of 24x7 NOC support specialists
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Built a dashboard system for reporting key metrics using Graphite, collectd, Kibana, and more
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Developed config management using Chef
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Wrote and tested various cookbooks
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Worked with and supplemented community cookbooks
→ April 2011-March 2013: IT Specialist, High Voltage Software
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Built workstation hardware (desktop PCs for designers, artists, and programmers)
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Deployment of software installations
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Autodesk, Adobe, Microsoft tooling
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Server setup and deployment
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Devkit provisioning and inventorying
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SVN workflow optimization
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Implemented various performance improvements for internal Subversion infrastructure
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Created a Python+Django-based inventory management system
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Used to track and interact with our internal game library, hardware/dev kit inventory, and software licenses
→ December 2009-April 2011: Server Provisioning and Support, WiredTree
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Fully-managed VPS and dedicated server hosting on a tier III support team
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All aspects of the server OS and included software (cPanel) were supported
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I specialized in customer migrations, moving sites and their data from other providers and platforms with little or no downtime
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Contributed to several process and technical how-to guides for custom installs
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Handled server provisioning, building, upgrading, and maintenance at our downtown Chicago data center
→ February 2008 – December 2009: Level 1, 3 Support, MidPhase
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Level one support for shared server hosting clients
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Simultaneously manage support phone calls, live chats, and support ticket queues
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Promoted to the tier III department within six months
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As a tier III tech I managed all VPS and dedicated server accounts
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Shared platform issues were escalated to my team
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Handled a myriad of spam/abuse issues, helped users deal with compromised systems
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Mostly Linux servers with a few Windows boxes in the mix
→ October 2005 – February 2008: Retail Representative, Nintendo of America
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Serviced over 140 major retail locations in the Metro-Chicago area
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Installed, repaired, and updated interactive display hardware units
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Cleaned and merchandised product on the selling floors
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Provided on-site training, product demonstrations, and special event appearances
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Worked at E3 2006 as a display tech demoing the Brain Age series of Nintendo DS games
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I was part of the setup and tear down crew for Nintendo’s area
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Offered a job in Redmond at Nintendo as a display support tech in their corporate call center
→ August 2003 – October 2005: Assistant Store Manager, EB Games
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Promoted to Assistant Store Manager within 10 months of joining their team
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Handled inventory control, scheduling, hiring, managing of bank transactions, and floor plan setup
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Offered my own store by October 2005
→ Education
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Studied Music History and Theory, as well as Sociology
→ Yorkville High School
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High School Diploma
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Competed on the school Speech Team
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Placed 6th at conference for Dramatic Interpretation
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Placed 4th at regionals for Humorous Interpretation
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Played in various school bands
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Concert band
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Marching band
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Jazz band
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Madrigal Brass
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Pep band
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Full Orchestra
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Competitive Duet
This page was last modified on: 2025-09-08